Every time we get another DevSpeak released out into the wild, I am once again struck with just how brilliant the design team over at Carbine Studios really is. During the course of developing WildStar, they have been systematically tackling the big mechanic issues inherent in the way current MMOs are designed and coming up with solutions that put gameplay and fun at the forefront. The most recent DevSpeak, on the topic of Crowd Control is no exception.
For those who are not up on their MMO vernacular, Crowd Control is a broad concept term for anything that can temporarily immobilize a player or enemy and take them out of the action for a few seconds. Stuns, Blinds, Disarms, and Fears are just a few examples of ways that you can lock a target down, so that you could either focus on another target or lay into the beat down without fear of retaliation. Crowd Control is strategic when it works for you, and infuriating when it works against you. WildStar has added a few interesting twists to the CC formula that may very well alleviate that frustration all together, but I will let the video have the pleasure of sharing that info with you.
The full DevSpeak is after the jump, so be sure to check it out. The video is both stunning and disarming (yes, I really just said that.) and features a small nod at the end to the previous video about Aiming - make sure you've watched that one first!