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GameGeex - Final Fantasy XIV: A Realm Reborn 2.1 patch notes FFXIV's patch 2.1 is official out and the game has changed a ton for the better. Check out the patch notes here!

Final Fantasy XIV: A Realm Reborn's patch 2.1 is officially out and there is a lot to see. Some people are having difficulty accessing or finding the mammoth of a patch notes Square Enix put out so here it is, laid out and organized just for you guys. I warn you, it's a lot and will take more than one read to analyze everything.

Click the jump below for the massive wall of text and numbers.

Event

Quest

Main scenario quests have been added.

Quest Required Level Location
The Price of Principles 50 The Waking Sands (X:6 Y:6)
NPC: Minfilia
???????? 50 The Waking Sands (X:6 Y:6)
NPC: Minfilia
???????? 50 Eastern Thanalan (X:11 Y:21)
NPC: Iliud
????????? 50 The Waking Sands (X:6 Y:6)
NPC: ????????
????????? 50 The Waking Sands (X:6 Y:6)
NPC: Minfilia
Laying the Foundation 50 The Waking Sands (X:6 Y:6)
NPC: Minfilia
Better Late than Sever 50 Mor Dhona (X:21 Y:6)
NPC: Guolgeim
Rock-solid Protection 50 Mor Dhona (X:21 Y:7)
NPC: Slafborn
Crate Go Kaboom 50 Mor Dhona (X:22 Y:7)
NPC: Sark Malark
Hest of the Best 50 Mor Dhona (X:21 Y:7)
NPC: Slafborn
Pass the Smeall Hest 50 Mor Dhona (X:21 Y:7)
NPC: Slafborn
???????? 50 Mor Dhona (X:21 Y:7)
NPC: Slafborn
The Things We Do for Tea 50 Western Thanalan (X:11 Y:13)
NPC: Tataru
It’s Possibly a Primal 50 Western Thanalan (X:11 Y:13)
NPC: Tataru
The Gifted 50 The Waking Sands (X:6 Y:6)
NPC: Minfilia
???????? 50 The Waking Sands (X:6 Y:6)
NPC: Minfilia

*For spoiler-free purpose, certain quest and NPC names are not available.

Good King Moggle Mog XII

Quest Required Level Location
Hail to the King, Kupo 50 New Gridania (X:9 Y:11)
NPC: Vorsaile Heuloix
You Have Selected Regicide 50 Old Gridania (X:6 Y:10)
NPC: E-Sumi-Yan
On the Properties of Primals 50 South Shroud (X:18 Y = 27)
NPC: Raya-O-Senna

Chronicles of a New Era quests have been added.

Extreme Primal Battles

 

Quest Required Level Location
Primal Nature 50 The Waking Sands (X:6 Y:6)
NPC: Urianger
Galeforce Warning 50 New Gridania (X:9 Y:11)
NPC: Vorsaile Heuloix
Quake Me Up Before You O’Ghomoro 50 The Waking Sands (X:6 Y:6)
NPC: Urianger
Ifrit Ain’t Broke 50 The Waking Sands (X:6 Y:6)
NPC: Urianger
To Tussle with Gods 50 The Waking Sands (X:6 Y:6)
NPC: Urianger
Primal Focus 50 Mor Dhona (X:22 Y:6)
NPC: Laraina

 

Side story quests have been added.

Hildibrand

 

Quest Required Level Location
The Rise and Fall of Gentlemen 50 Ul’dah – Steps of Nald (X:9 Y:8)
NPC: Wymond
Back in the Saddle 50 Southern Thanalan (X:21 Y:39)
NPC: Hildibrand
After Her Own Heart 50 Ul’dah – Steps of Nald (X:9 Y:8)
NPC: Wymond
The Immaculate Deception 50 Ul’dah – Steps of Nald (X:8 Y:11)
NPC: Ellie

 

Sidequests have been added.

Quest Required Level Location
Where the Heart Is (The Goblet) 5 Western Thanalan (X:26 Y:24)
NPC:Imme
Where the Heart Is (Mist) 5 Lower La Noscea (X:31 Y:20)
NPC:Ahctkoen
Where the Heart Is (Lavender Beds) 10 Central Shroud (X:21 Y:21)
NPC:Margeria
Beauty Is Only Scalp Deep 15 Limsa Lominsa Upper Decks (X:11 Y:11)
NPC:S’dhodjbi
Like Cats and Dogs 15 Western La Noscea (X:26 Y:26)
NPC:Skribyld
Man’s Best Fiend 15 Western La Noscea (X:26 Y:26)
NPC:Skribyld
Curiosity Killed the Coeurl 15 Western La Noscea (X:26 Y:26)
NPC:Skribyld
Treasures and Tribulations 36 Eastern La Noscea (X:21 Y:21)
NPC:H’loonh
Toss Fit Workout 36 Coerthas Central Highlands (X:24 Y:27)
NPC:Maucolyn
Rolling with the Snowies 36 Coerthas Central Highlands (X:26 Y:27)
NPC:Duvicauroix

Pharos Sirius

Quest Required Level Location
Sirius Business 50 Western La Noscea (X:26 Y:26)
NPC: Diamanda
Why So Sirius 50 Western La Noscea (X:26 Y:26)
NPC: Diamanda

Haukke Manor (Hard)

Quest Required Level Location
Maniac Manor 50 Mor Dhona (X:22 Y:8)
NPC: Lauriane

Copperbell Mines (Hard)

Quest Required Level Location
Out of Sight, Out of Mine 50 Mor Dhona (X:22 Y:8)
NPC: Hugubert

Crystal Tower: Labyrinth of the Ancients

Quest Required Level Location
Legacy of Allag 50 Mor Dhona (X:21 Y:8)
NPC: outlandish man
Sanding It Down 50 Mor Dhona (X:30 Y:12)
NPC: Rammbroes
A Performance for the Ages 50 Mor Dhona (X:30 Y:12)
NPC: Rammbroes
Labyrinth of the Ancients 50 Mor Dhona (X:30 Y:12)
NPC: G’raha Tia
For Prosperity 50 Mor Dhona (X:30 Y:12)
NPC: G’raha Tia

The Minstrel’s Ballad:Ultima’s Bane

Quest Required Level Location
The Ultimate Ballad 50 Mor Dhona (X:21 Y:8)
NPC: Alys

 

Grand Company quests have been added.

Quest Required Level Location
A Pup No Longer (Twin Adder) 50 New Gridania (X:9 Y:11)
NPC: Vorsaile Heuloix
A Pup No Longer (Immortal Flames) 50 Ul’dah – Steps of Nald (X:8 Y:8)
NPC: Swift
A Pup No Longer (Maelstrom) 50 Limsa Lominsa Upper Decks (X:13 Y:12)
NPC: R’ashaht Rhiki

 

Beast tribe quests have been added.

Beast tribe quests are episodic quests which can be accepted from friendly factions within the various beast tribes of Eorzea. The quests that are available change on a daily basis. By completing them, players can improve their reputation within those factions.
* Patch 2.1 will introduce quests for the sylphs and the Amalj’aa.The beast tribe quests for each faction can be unlocked by completing a quest series beginning with the following:

 

Sylphs

Quest Seeking Solace
Required Level Level 42
Location New Gridania (X:9, Y:11)
NPC: Vorsaile Heuloix
Prerequisites Players must first complete the main scenario quest “In Pursuit of the Past.”

Amalj’aa

Quest Peace for Thanalan
Required Level Level 43
Location Ul’dah – Steps of Nald (X:8, Y:8)
NPC: Swift
Prerequisites Players must first complete the main scenario quest “In Pursuit of the Past.”

Daily Beast Tribe Quests

Players can accept up to six quests in a single day. Quest objectives range from defeating enemies to gathering and delivering specified items. For your troubles, you will receive rewards such as EXP, gil, and Allagan tomestones. You will also improve your reputation within the issuing faction. At certain milestones, you will be given the opportunity to undertake a main beast tribe quest.
*You must complete or cancel the daily beast tribe quest from the day before before you accept a new quest that day.

Daily beast tribe quests can be accepted at the following locations:

Sylphs: East Shroud – Little Solace (X:22, Y:26)

Amalj’aa: Southern Thanalan – Ring of Ash (X:22, Y:26)

Main Beast Tribe Quests

Main beast tribe quests are episodic quests that provide you with an insight into the lives of the beastmen. These quests become available when you have filled your reputation gauge at the current rank. Completing one raises your reputation to the next rank, and you will unlock more quests. Tribe vendors will also have a wider range of wares in stock.

Sylphs

Quest Required Level Location
Seeking Solace 42 New Gridania (X:9 Y:11)
NPC: Vorsaile Heuloix
Voyce of Concern 42 East Shroud (X:22 Y:26)
NPC: Olmxio
Pilfered Podlings 45 East Shroud (X:21 Y:26)
NPC: Voyce
Idle Hands 48 East Shroud (X:22 Y:26)
NPC: Olmxio
Feathers and Folly 48 East Shroud (X:22 Y:26)
NPC: Olmxio

Amalj’aa

Quest Required Level Location
Peace for Thanalan 43 Ul’dah – Steps of Nald (X:8 Y:8)
NPC: Swift
Brotherhood of Ash 43 Southern Thanalan (X:23 Y:14)
NPC: Hamujj Gah
Ranger Rescue 46 Southern Thanalan (X:23 Y:14)
NPC: Hamujj Gah
An Eye of the Inside 46 Southern Thanalan (X:23 Y:14)
NPC: Hamujj Gah
Martial Perfection 48 Southern Thanalan (X:23 Y:14)
NPC: Yadovv Gah

Beast Tribe Vendors

Each beast tribe faction has a vendor selling various goods. While these NPCs will not trade with you at first, as your reputation improves within the relevant faction, you will become able to purchase an ever-expanding array of items such as furnishings, minions, and mounts.

Guildleves

The following changes have been made to guildleves:

EXP and gil received from battlecraft leves have been increased.

The Armoury bonus will now apply to EXP received upon completing battlecraft leves.

Completion bonuses received from battlecraft leves have been increased.

New tradecraft leves have been added.

New item rewards have been added to certain tradecraft leves.

EXP awarded upon completing certain tradecraft leves has been increased.

Bonus EXP awarded for handing in HQ items for tradecraft leves has been decreased.

Gil awarded for completing fieldcraft leves has been increased.

Shards awarded for completing fieldcraft leves have been increased.

Additional rewards have been added for handing in HQ items for fishing fieldcraft leves.

The EXP reward for completing certain fishing fieldcraft leves has been increased.

Bonus EXP awarded for handing in HQ items for fishing fieldcraft leves has been decreased.

When accepting multiple guildleves in quick succession, the animation will only play once.

The leve completion window will now indicate the location of the issuing levemete.

Guildhests

The following changes have been made to guildhests:

Efts and fire sprites that appear in the guildhest “Hero on the Halfshell” will no longer yield EXP.

Bomb chars and bomb baronets that appear in the guildhest “Long Live the Queen” will no longer yield EXP.

EXP awarded upon completing the following guildhests has been increased:

 

- More than a Feeler
- Annoy the Void

FATEs

The following changes have been made to FATEs:

New FATEs have been added.

A FATE’s difficulty will now be determined by the number of players who participated in the previous

Enemies and NPCs which are central to FATE objectives such as Odin and the behemoth will now have the highest display priority.

 

Dungeons

New dungeons have been added.

Pharos Sirius

 

Level Requirement Disciple of War or Magic level 50
Item Level Requirement Average item level 48 or above
Party Size Four players
Time Limit 90 minutes

* See below for average item level requirements.

Entry Requirements

Quest Sirius Business
Required Level Level 50
Location Western La Noscea (X:26, Y:26)
NPC: Diamanda
Prerequisites Players must first complete the main scenario quest “The Ultimate Weapon.”

Copperbell Mines (Hard)

 

Level Requirement Disciple of War or Magic level 50
Item Level Requirement Average item level 48 or above
Party Size Four players
Time Limit 90 minutes

Entry Requirements

Quest Out of Sight, Out of Mine
Required Level Level 50
Location Mor Dhona (X:22, Y:8)
NPC: Hugubert
Prerequisites Players must first complete the main scenario quest “The Ultimate Weapon.”

Haukke Manor (Hard)

 

Level Requirement Disciple of War or Magic level 50
Item Level Requirement Average item level 48 or higher
Party Size Four players
Time Limit 90 minutes.

Entry Requirements

Quest Maniac Manor
Required Level Level 50
Location Western La Noscea (X:26, Y:26)
NPC: Lauriane
Prerequisites Players must first complete the main scenario quest “The Ultimate Weapon.”

 

The following changes have been made to instanced dungeons:

Brayflox’s Longstop

 

The poison effect from Aiatar’s attacks can now be removed using the item antidote.

The Sunken Temple of Qarn

Damage inflicted by the action Final Sting used by temple bees and dung wespes has been adjusted.

The action Mortal Ray used by teratotaurs no longer affects pets.

Boss encounter difficulty has been alleviated.

The Aurum Vale

The poison effect from Locksmith’s Gold Rush attack no longer affects pets.

The burrs effect from Miser’s Mistress’s Burr Burrow and Hooked Burrs attacks no longer affect pets.

Amdapor Keep

Enemy HP and strength have been reduced.

The number of enemies in the instance has been reduced.

The number of Allagan tomestones of mythology received from the final boss has been reduced from 40 to 30.

The time limit has been shortened from 120 minutes to 90 minutes.

 

Following changes will be made to certain dungeons.

Certain monsters will now drop gil.

Items you can obtain from certain treasure chest will change.

Dungeons
Sastasha/The TamTara Deepcroft/Copperbell Mines/The Bowl of Embers/Halatali/The Thousand Maws of TotoRak/Haukke Manor/Brayflox’s/Temple of Qarn/Cutter’s Cry/The Stone Vigil/Dzemael Darkhold/The Aurum Vale/The Wanderer’s Palace/Amdapor Keep

 

The Crystal Tower has been added.

The Crystal Tower is an instanced dungeon designed for an alliance of 24 players. Patch 2.1 will see the addition of the Labyrinth of the Ancients, the tower’s outer perimeter.

 

Level Requirement Disciple of War or Magic level 50
Item Level Requirement Average item level 50 or above
Party Size 24 players (three parties of eight)
Time Limit 120 minutes

Entry Requirements

Quest Labyrinth of the Ancients
Required Level Level 50
Location Mor Dhona (X:30, Y:12)
NPC: G’raha Tia
Prerequisites Players must first complete the main scenario quest “The Ultimate Weapon.”

*The quest “Labyrinth of the Ancients” is a continuation of the quest “Legacy of Allag.”

Alliance Overview
In order to facilitate the participation of three parties in the Labyrinth of the Ancients, a function has been implemented for forming an alliance.

Upon entering a 24-player instanced dungeon, a list of alliance members will become available.
* The position of the alliance list can be adjusted via the HUD Layout interface.

The alliance list can be accessed from Party Members in the Social menu.

The alliance chat mode will also be available.
* The text command /alliance, /a can be used to switch to alliance chat.

The position of alliance members is displayed on the map.

Signs are shared between all alliance members to facilitate strategizing.

Entering the Labyrinth of the Ancients
The Labyrinth of the Ancients can be accessed via the Duty Finder when playing solo or in a party of eight players. However, parties that enter the Crystal Tower must fulfill the requirements of two tanks, two healers, and four DPS. Please be aware that you cannot register for this duty if your party does not match this composition.

Please note that three parties of eight cannot register for this duty together. Each party must register separately and be matched via the Duty Finder.

Rewards in the Crystal Tower
You can receive only one reward item per week for completing duties in the Cystal Tower.In the event you are awarded an item from the loot list, you relinquish your right to vie for all remaining items regardless of whether you selected Need or Greed.In the event the time permitted in the instanced dungeon has expired, and a reward item is obtained automatically, this will also count toward the weekly one-reward limit.
* Reward eligibility is reset every Tuesday at midnight (JST).

Each party in the alliance will receive its own treasure chest, the contents of which will be identical for all parties regardless of the route taken.
* Players cannot open a treasure chest belonging to another party.

Extreme battles

Extreme battles against Ifrit, Garuda, and Titan have been added.

 

The Howling Eye (Extreme)

 

Level Requirement Disciple of War or Magic level 50
Item Level Requirement Average item level 65 or above
Party Size Eight players
Time Limit 60 minutes

Entry Requirements

Quest Gale-force Warning
Required Level Level 50
Location New Gridania (X:9, Y:11)
NPC: Vorsaile Heuloix
Prerequisites Players must first complete the Chronicles of a New Era quest “Primal Nature.”

* The quest “Gale-force Warning” is a continuation of the quest “Primal Nature.”

The Navel (Extreme)

 

Level Requirement Disciple of War or Magic level 50
Item Level Requirement Average item level 67 or above
Party Size Eight players
Time Limit 60 minutes

Entry Requirements

Quest Quake Me Up Before You O’Ghoromo
Required Level Level 50
Location Western Thanalan (X:11, Y:13)
NPC: Urianger
Prerequisites Players must first complete the Chronicles of a New Era quest “Gale-force Warning.”

The Bowl of Embers (Extreme)

 

Level Requirement Disciple of War or Magic level 50
Item Level Requirement Average item level 70
Party Size Eight people
Time Limit 60 minutes

Entry Requirements

Quest Ifrit Ain’t Broke
Required Level Level 50
Location Western Thanalan (X:11, Y:13)
NPC: Urianger
Prerequisites Players must first complete the Chronicles of a New Era quest “Quake Me Up Before You O’Ghoromo.”

 

The new trial “Thornmarch” has been added.

Aftter completing a certain quest, players will be able to enter Thornmarch to do battle against Good King Moggle Mog XII. Players will receive unique rewards for defeating both the Good King and his Mogglesguard.

 

Level Requirement Disciple of War or Magic level 50
Item Level Requirement Average item level 54 or above
Party Size Eight players
Time Limit 60 minutes

Entry Requirements

Quest You Have Selected Regicide
Required Level Level 50
Location Old Gridania (X:9, Y:11)
NPC:E-Sumi-Yan
Prerequisites Players must first complete the main scenario quest “Hail to the King, Kupo”

* The quest “You Have Selected Regicide” is a continuation of the quest “The Price of Principles.”

 

The new trial “The Minstrel’s Ballad: Ultima’s Bane” has been added.

After completing a certain quest, players will be able to do battle once more against Ultima Weapon, which has been reimagined as a far more powerful opponent than before. Unique spoils await those who emerge triumphant.

 

Level Requirement Disciples of War or Magic level 50
Item Level Requirement Average item level 61 or above
Party Size Eight players
Time Limit 60 minutes

Entry Requirements

Quest The Ultimate Ballad
Required Level Level 50
Location Mor Dhona (X:22, Y:8)
NPC: Alys
Prerequisites Players must first complete the main scenario quest “The Ultimate Weapon.”

 

The following changes have been made to trials:

The time limit for the following trials has been reduced from 90 to 60 minutes.

The Bowl of Embers / The Navel / The Howling Eye / Cape Westwind / The Bowl of Embers (Hard) / The Howling Eye (Hard) / The Navel (Hard)

Damage inflicted by Ifrit’s Eruption in the Bowl of Embers (Hard) has been reduced.

Average item level requirements have been instated for certain duties.

Your character’s average item level is determined by the items you currently have equipped. In addition to class/job level, average item level has been added to the entry requirements for the following duties:

 

Category Duty Avg. Item Level Requirement
Dungeon Pharos Sirius 48 or above
Copperbell Mines (Hard) 48 or above
Haukke Manor (Hard) 48 or above
Trial The Bowl of Embers (Hard) 49 or above
The Howling Eye (Hard) 52 or above
The Navel (Hard) 57 or above
Thornmarch 54 or above
The Minstrel’s Ballad: Ultima’s Bane 61 or above
The Howling Eye (Extreme) 65 or above
The Navel (Extreme) 67 or above
The Bowl of Embers (Extreme) 70 or above
Raid Labyrinth of the Ancients 50 or above

 

Players who are continuously inactive for 10 minutes* in a duty will now be automatically expelled.

* 3 minutes for the Wolves’ Den.

 

The cooldown penalty for abandoning a duty has been increased from 15 to 30 minutes.

* The above penalty does not apply when vote dismiss is used.
*The cool down penalty will apply to the one who abandoned first. We are planning to implement the vote function to give up the content with no cool down penalty in patch 2.15.

 

The weekly limit for Allagan tomestones of mythology has been increased from 300 to 450.

The Wolves’ Den

The Wolves’ Den PvP arena has been added.

The Wolves’ Den allows players to do battle with one another within an instanced battle arena.To gain entry into the Wolves’ Den, players must first complete one of the following quests depending on their Grand Company allegiance:

 

Maelstrom

Quest A Pup No Longer (Maelstrom)
Required Level Level 30
Location Limsa Lominsa Upper Decks (X:13, Y:12)
NPC: R’ashaht Rhiki

Order of the Twin Adder

Quest A Pup No Longer (Twin Adder)
Required Level Level 30
Location New Gridania (X:9, Y:11)
NPC: Vorsaile Heuloix

Immortal Flames

Quest A Pup No Longer (Immortal Flames)
Recommended Level Level 30
Location Ul’dah – Steps of Nald (X:8, Y:8)
NPC: Swift

Location
The Wolves’ Den can be accessed via the the ferry at Moraby Drydocks (X:32, Y:16) in Lower La Noscea.

Overview
Matches in the Wolves’ Den have been divided into categories based on level and party matching preferences. When registering for a match alone or in a preformed party, team composition must adhere to the requirements of one tank, one healer, and two DPS.

Category Level Time Limit Number of Participants
The Wolves’ Den 30 or above 30 minutes 1 – 4
The Wolves’ Den 40 or above 30 minutes 1 – 4
The Wolves’ Den
(Party Matching)
50 30 minutes 1-3
The Wolves’ Den
(Preformed Party)
50 30 minutes 4

Rules
Upon registering, players will be divided between one of two teams—the Fangs and the Claws. Players who exceed the designated level for an arena will be level synced. Both teams will be given two minutes to prepare before the match begins.

During the match, the title “Fresh Meat” will appear in place of character names.
* Party members cannot be replaced during a match.

The following battle mechanics have been changed specifically for PvP:

Casting will always be interuppted upon receiving direct damage.

Damage dealt by bows will vary depending on distance from the target.

All class and job actions acquired as a Disciple of War or Magic can be used in the Wolves’ Den.

Class and Job Actions

All class and job actions acquired as a Disciple of War or Magic can be used in the Wolves’ Den.

PvP Actions & Traits


In additional to normal actions, players can also learn PvP-exclusive actions and traits. These actions and traits can be purchased with Action Points (AP), which are earned by fighting in PvP battles. To view available PvP actions, select PvP Profile under Character in the main menu.AP can also be spent on enhancing the PvP actions and traits that you have learned. Additional effects gained will vary depending on skill.
* By changing Grand Company allegiance, PvP actions obtained as a member of your former Grand Company will no longer be recognized.

 

Action   Class/Job
Testudo Reduces damage taken by target party member by 30%.Duration: 8s
Cannot be cast on self.
Enhanced Testudo: Shortens recast time to 180 seconds.
Enhanced Testudo II: Extends duration to 16 seconds.
Enhanced Testudo II: Increases damage reduction to 50%.
Gladiator / Paladin
Glory Slash Delivers an attack with a potency of 140 to all enemies in a cone before you.Additional Effect: Removes one beneficial status from target
Enhanced Glory Slash: Shortens recast time to 180 seconds.
Enhanced Glory Slash: Increases potency to 200.
Mythril Tempest Delivers an attack with a potency of 140 to all nearby enemies.Additional Effect: 10-yalm knockback and Stun Duration: 2s
Enhanced Mythril Tempest: Shortens recast time to 150 seconds.
Enhanced Mythril Tempest II: Increases potency to 200.
Enhanced Mythril Tempest III: Increases duration to 4 seconds.
Marauder / Warrior
Thrill of War Increases maximum HP of self and nearby party members by 15% and restores HP by 15%.
Duration: 15s
Enhanced Thrill of War: Shortens recast time to 180 seconds.
Enhanced Thrill of War II: Extends duration to 25 seconds.
Enhanced Thrill of War III: Increases HP increase and restoration to 25%.
Full Swing Delivers an attack with a potency of 150.
Additional Effect: Damage over timePotency: 30 Duration: 15s
Additional Effect: Increases target’s damage taken by 10% Duration: 15s
Enhanced Full Swing: Shortens recast time to 180 seconds.
Enhanced Full Swing II: Increases duration to 25 seconds.
Enhanced Full Swing III: Increases HP increase and restoration to 25%.
Gladiator / Paladin Marauder / Warrior
Axe Kick Delivers an attack with a potency of 160 to all nearby enemies.
Additional Effect: Pacification Duration: 5s
Additional Effect: Grants Greased Lightning III Duration: 12s
Enhanced Axe Kick: Shortens recast time to 180 seconds.
Enhanced Axe Kick II: Increases potency to 240.
Enhanced Axe Kick III: Increases duration to 9 seconds.
Puglist / Monk
Somersault Delivers an attack with a potency of 160.
Additional Effect: Decreases spell speed of target by 30% Duration: 10s
Enhanced Somersault: Shortens recast time to 180 seconds.
Enhanced Somersault II: Extends duration to 20 seconds.
Enhanced Somersault III: Increases spell speed reduction to 50%.
Fetter Ward Grants immunity to stun, sleep, bind, heavy, and disease.
Duration: 5s
Enhanced Fetter Ward: Shortens recast time to 120 seconds.
Enhanced Fetter Ward II: Extends duration to 10 seconds.
Puglist / Monk / Lancer / Dragoon
Impulse Rush Delivers an attack with a potency of 200.
Additional Effect: Reduces weaponskill TP cost by 30% and waives directional requirements in combos Duration: 10s
Enhanced Impulse Rush: Shortens recast time to 180 seconds.
Enhanced Impulse Rush II: Extends duration to 20 seconds.
Enhanced Impulse Rush III: Increases TP reduction to 50%.
Lancer / Dragoon
Skewer Delivers an attack with a potency of 180.
Additional Effect: Reduces target’s INT by 20% Duration: 10s
Enhanced Skewer: Shortens recast time to 150 seconds.
Enhanced Skewer II: Extends duration to 20 seconds.
Enhanced Skewer III: Increases INT reduction to 40%.
Manasong Restores 25% of maximum MP for all nearby party members.
Enhanced Manasong: Shortens recast time to 180 seconds.
Enhanced Manasong II: Increases MP recovery to 40%.
Archer / Bard
Farshot Delivers a ranged attack with a potency of 140. Potency is not affected by distance.
Additional Effect: Attack delivered with critical hit rate increased by 15%
Enhanced Farshot: Shortens recast time to 120 seconds.
Enhanced Farshot II: Increases potency to 190.
Enhanced Farshot III: Increases criticial hit rate by an additional 10%.
Blast Shot Delivers an attack with a potency of 150 to target and enemies near it.
Additional Effect: 10-yalm knockback to target
Enhanced Blast Shot: Shortens recast time to 180 seconds.
Enhanced Blast Shot II: Increases potency to 200.
Enhanced Blast Shot III: Increases knockback distance to 15 yalms.
Sacred Prism Envelops a designated area in a veil of succor, healing any who enter and nullifying 40% of physical damage.Cure Potency: 50 Duration: 18s
Enhanced Sacred Prism: Shortens recast time to 180 seconds.
Enhanced Sacred Prism II: Extends duration to 30 seconds.
Enhanced Sacred Prism III: Increases cure potency to 100.
Conjurer / White Mage
Divine Breath Resurrects target at 10% of maximum HP/MP/TP.
Enhanced Divine Breath: Shortens recast time to 180 seconds.
Enhanced Divine Breath II: Increases HP/MP/TP recovered to 50%.
Night Wing Puts target and enemies near it to sleep.Duration: 10s
Enhanced Night Wing: Shortens recast time to 180 seconds.
Enhanced Night Wing II: Extends duration to 20 seconds.
Thaumaturge / Black Mage
Phantom Dart Deals unaspected damage with a potency of 120.
Additional Effect: Reduces target’s elemental resistances by 10% Duration: 15s
Enhanced Phantom Dart: Shortens recast time to 180 seconds.
Enhanced Phantom Dart II: Increases potency to 180.
Enhanced Phantom Dart III: Extends duration to 30 seconds.
Misty Veil Reduces target’s range by 10%. Range cannot be reduced to less than 3 yalms.
Duration: 15s
Enhanced Misty Veil: Shortens recast time to 180 seconds.
Enhanced Misty Veil II: Extends duration to 25 seconds.
Enhanced Misty Veil III: Increases range reduction to 30%.
Arcanist / Summoner
Wither Deals unaspected damage with a potency of 170 to all enemies in a cone before you.
Additional Effect: Removes one beneficial status from target
Enhanced Wither: Shortens recast time to 180 seconds.
Aura Blast Deals unaspected damage with a potency of 150 to all nearby enemies.
Additional Effect: 10-yalm knockback to target
Enhanced Aura Blast: Shortens recast time to 180 seconds.
Enhanced Aura Blast II: Increases potency to 200.
Enhanced Aura Blast III: Increases knockback distance to 15 yalms.
Scholar
Focalization Increases nearby party members’ elemental resistances by 15%.
Duration: 15s
Enhanced Focalization: Shortens recast time to 180 seconds.
Enhanced Focalization II: Extends duration to 25 seconds.
Enhanced Focalization III: Increases resistances to 25%.
Weapon Throw Delivers a ranged attack with a potency of 50.
Additional Effect:20% chance of inflicting Heavy when dealt from behind Duration: 6s
Additional Effect:Removes Sprint effect when dealt from behind
Enhanced Weapon Throw: Shortens recast time to 60 seconds.
Enhanced Weapon Throw II: Extends duration to 12 seconds.
Enhanced Weapon Throw III: Increases effect potency to 40%.
Puglist / Monk / Lancer / Dragoon
Enliven Instantly restores 50% TP.
Enhanced Enliven: Shortens recast time to 180 seconds.
Enhanced Enliven II: Increases TP recovery to 75%.
Gladiator / Paladin / Puglist / Monk / Lancer / Dragoon
Aetheric Burst Deals unaspected damage with a potency of 170 to all nearby enemies.
Additional Effect: Decreases skill speed of target by 30% Duration: 10s
Enhanced Aetheric Burst: Shortens recast time to 180 seconds.
Enhanced Aetheric Burst II: Extends duration to 20 seconds.
Enhanced Aetheric Burst III: Increases skill speed reduction to 50%.
Conjurer / White Mage / Thaumaturge / Black Mage / Arcanist / Summoner
Equanimity Allows casting without interruption by attacks.
Duration: 10s
Enhanced Equanimity: Shortens recast time to 300 seconds.
Enhanced Equanimity II: Extends duration to 20 seconds.
Mana Draw Restores 30% of maximum MP.
Enhanced Mana Draw: Shortens recast time to 180 seconds.
Enhanced Mana Draw II: Increases MP recovery to 50%.
Archer / Bard / Conjurer / White Mage / Thaumaturge / Black Mage / Arcanist / Summoner
Purify Removes all detrimental effects. Can be used regardless of status affliction.
Enhanced Purify: Shortens recast time to 150 seconds.
All Classes
Attunement Greatly enhances evasion while nullifying 90% of damage. Cannot move or act while in effect.
Duration: 10s
Enhanced Attunement: Shortens recast time to 180 seconds.
Conjurer / White Mage / Scholar
Trait  
Enhanced Strength (PvP) Increases strength by 4.
Enhanced Strength II (PvP): Further increases strength by 8.
Enhanced Strength III (PvP): Further increases strength by 13.
Enhanced Strength II (PvP)
Enhanced Strength III (PvP)
Enhanced Dexterity (PvP) Increases dexterity by 4.
Enhanced Dexterity II (PvP): Further increases dexterity by 8.
Enhanced Dexterity III (PvP): Further increases dexterity by 13.
Enhanced Dexterity II (PvP)
Enhanced Dexterity III (PvP)
Enhanced Vitality (PvP) Increases vitality by 4.
Enhanced Vitality II (PvP): Further increases vitality by 8.
Enhanced Vitality III (PvP): Further increases vitality by 13.
Enhanced Vitality II (PvP)
Enhanced Vitality III (PvP)
Enhanced Intelligence (PvP) Increases intelligence by 4.
Enhanced Intelligence II (PvP): Further increases intelligence by 8.
Enhanced Intelligence III (PvP): Further increases intelligence by 13.
Enhanced Intelligence II (PvP)
Enhanced Intelligence III (PvP)
Enhanced Mind (PvP) Increases mind by 4.
Enhanced Mind II (PvP): Further increases mind by 8.
Enhanced Mind III (PvP): Further increases mind by 13.
Enhanced Mind II (PvP)
Enhanced Mind III (PvP)
Enhanced Piety (PvP) Increases piety by 4.
Enhanced Piety II (PvP): Further increases piety by 8.
Enhanced Piety III (PvP): Further increases piety by 13.
Enhanced Piety II (PvP)
Enhanced Piety III (PvP)

A PvP category has been added to the Actions & Traits interface which lists all PvP actions learned. Highlighting the checkbox next to a desired skill will add the action to the list at the bottom of the Actions & Traits interface. Once an action has been added to the list, it can be dragged to your hotbar for use in PvP.

* Players may equip up to 10 PvP actions at any given time.
* The ? symbol displayed below PvP action names represents their enhancement status.

Morale

All gear obtained from the Wolves’ Den will include a PvP-exclusive attribute known as morale. Morale comes into play only in level 50 matches, where it replaces physical and magical defense in influencing the damage you receive. Furthermore, morale also affects the amount of damage dealt to other players.

PvP Profile

The following information can be viewed under PvP Profile:

 

PvP EXP: Earned by fighting in PvP.

PVP Rank: Raised by accumulating PvP EXP.

Action Points (AP): Received upon raising your PvP Rank. Used to learn PvP-exclusive actions and traits.

Victory Requirements
Matches will end when all members of an opposing team have been KO’d. In the event that neither team is defeated within the allotted time, the match will end in a draw.

Rewards
Fighting in PvP will garner players a special type of currency known as Wolf Marks, which can be exchanged for gear and materia that are tuned for PvP. The amount awarded is commensurate to performance.
* PvP EXP and Wolf Marks are awarded even in the event of a draw or defeat.

Fighting in PvP will garner players a special type of currency known as Wolf Marks, which can be exchanged for gear and materia that are tuned for PvP. The amount awarded is commensurate to performance.
* PvP EXP and Wolf Marks are awarded even in the event of a draw or defeat.

PvP Rank
As players participate in matches in the Wolves’ Den, they will earn PvP EXP and rise in PvP rank. Each time you rank up, you will be granted action points. Certain ranks are also accompanied with a title.
* PvP titles differ depending on your Grand Company. Additional titles will be added in future updates.

PvP rank, PvP EXP and AP are all associated with the Grand Company you belong to. Once you switch to another Grand Company, they will become unavailable. Once you transfer to another Grand Company, you must work from a scratch. Once you return to the Grand Company you used to belong to, they will become available again.

 

Treasure Hunt

Treasure Hunt has been added.

In the course of gathering, Disciples of the Land will now be able to obtain items known as timeworn maps. These maps can then be used to reveal the location of hidden treasures.Overview1. Obtaining a Timeworn MapUpon accessing gathering points at level 40 or above, Disciples of the Land will, on occasion, obtain a timeworn map.

 

Upon accessing gathering points at level 40 or above, Disciples of the Land will, on occasion, obtain a timeworn map.

Timeworn Leather Map: Level 40 mature trees, lush vegetation patches, mineral deposits, rocky outcrops, and fishing holes.

Timeworn Goatskin Map: Level 45 mature trees, lush vegetation patches, mineral deposits, rocky outcrops, and fishing holes.

Timeworn Toadskin Map: Level 50 mature trees, lush vegetation patches, mineral deposits, rocky outcrops, and fishing holes (South Umbral Isles and Rathefrost only)

Timeworn Boarskin Map: Level 50 mature trees, lush vegetation patches, mineral deposits, rocky outcrops, and fishing holes (Reaver Hide and the Tangle only)

Timeworn Peisteskin Map: Level 50 mature trees, lush vegetation patches, mineral deposits, rocky outcrops, and fishing holes (Lake Tahtotl, Parata’s Peace, and the North Shards only).

* Timeworn maps cannot be found at unspoiled gathering points or guildleve gathering points.
* Timeworn map locations are not be recorded in gathering and fishing logs.
*Once you obtain any rank of timeworn map, then you will be unable to obtain new map for next 18 hours in earth time.
* Timeworn maps can be traded and sold on the market board.

The contents of the treasure chest and the enemy that spawns will vary depending on the type of map.

Timeworn Leather Map: Recommended Level 40 (Solo)

Timeworn Goatskin Map: Recommended Level 45 (Solo)

Timeworn Toadskin Map: Recommended Level 50 (Solo)

Timeworn Boarskin Map: Recommended Level 50 (Solo)

Timeworn Peisteskin Map: Recommende Level 50 (Full Party)

2. Treasure Hunt Actions
In order to examine a timeworn map and later uncover buried treasure, players must first learn the actions Decipher and Dig. These actions can be acquired by completing the following quest:

Quest Treasures and Tribulations
Required Level Required Level
Location Wineport, Eastern La Noscea (X:21, Y:21)
NPC: H’loonh
Actions Learned Decipher: Remove a timeworn map from its glass prison and unlock its mysteries.
Dig: Locate and extract a treasure chest from the ground.

3. Examining a Timeworn Map
Players can examine a timeworn map by using the action Decipher. Doing so will change the timeworn map into a treasure map key item. Only one treasure map can be in your possession at any given time.
*All timeworn maps are unique.

4. Discovering Treasure
Using a treasure map will bring up a window indicating the general area of the treasure. Players must cross-reference the area map to discover its precise location. Using the action Dig in the approximate location will cause a treasure chest to spawn.

5. Examining Treasure Chests
Treasure chests are armed with a trap, which, when triggered, will lure an enemy to your location. If the enemy cannot be defeated within the allotted time, or you and your party leave the area, the treasure chest will disappear and the hunt will end.
* The treasure map will be lost upon triggering the trap.

6. Obtaining the Treasure
Players will be free to examine the treasure chest after defeating the abovementioned enemy. All party members will receive rewards such as EXP, gil, Allagan tomestones, elemental shards, and gear. The contents of the treasure chest will vary depending on the type of treasure map.
* Gil and Allagan tomestones will be distributed evenly between party members.

 

Grand Companies

The following changes have been made to Grand Companies:

The following company seal exchange items have been added:

Maelstrom Banner

 

Item Type Required Seals Rank
Furnishing 4,965 Second Storm Lieutenant
Storm Storage Bench Furnishing 5,055 Second Storm Lieutenant
Storm Armoire Furnishing 6,930 Second Storm Lieutenant
Storm Desk Furnishing 8,385 Second Storm Lieutenant
Storm Strongbox Furnishing 6,705 Second Storm Lieutenant
Storm Utility Co Furnishing 9,075 Second Storm Lieutenant
Storm Ceiling Fan & Lamp Furnishing 6,810 Second Storm Lieutenant
Eorzean Map Furnishing 1,110 Second Storm Lieutenant
Twin Adder Banner Furnishing 4,965 Second Serpent Lieutenant
Serpent Storage Bench Furnishing 5,055 Second Serpent Lieutenant
Serpent Armoire Furnishing 6,930 Second Serpent Lieutenant
Serpent Desk Furnishing 8,385 Second Serpent Lieutenant
Serpent Strongbox Furnishing 6,705 Second Serpent Lieutenant
Serpent Utility Cot Furnishing 9,075 Second Serpent Lieutenant
Serpent Ceiling Fan & Lamp Furnishing 6,810 Second Serpent Lieutenant
Eorzean Map Furnishing 1,110 Second Serpent Lieutenant
Immortal Flames Banner Furnishing
1 Comments for this post.
[Mandifesto] @ 2:08:53 PM Jan 5, 2014
Like 1 Disike 0

A massive wall of text and numbers? That's my favorite kind of wall!


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