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GameGeex - BioShock Infinite's Ken Levine talks up Tears in new Video Irrational Games creative director discusses the lore background to how the time tear effect entered into the world of Columbia.

Looking for more background on the tears I mentioned in our first look at BioShock Infinite?  Perhaps a bit of a explanation as to how they got into Columbia in the first place?  Luckily Irrational Games creative director Ken Levine heard you, since he's talking about the Tears -- these windows into other worlds -- in a new video released today.  The tears that Elizabeth can manipulate allow for a unique gameplay experience based on the choices you make.  Super exciting, yes?  I thought so.




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