There are a couple games that come to mind when someone mentions the phrase "Most Anticipated Game of 2012." Unfortunately BioShock Infinite is no longer one of those. In a statement direct from Ken Levine today, Irrational Games let us know that their baby still needs some more time to bake before it's ready, and they aren't about to let it go out half done.
I'm of the opinion that great art takes time, and I would definitely call BioShock Infinite great art. As a gamer, as eager as I am to get my hands on it, I am fine with waiting a bit longer if it means that the game will live up to all the expectations I've built up for it. As a game journalist, I'm saddened because it means we'll have to wait longer to share it with our readers.
Ken Levine's letter in its entirety is below. Note how honest he is about why things are held up. BioShock Infinite will be released for PC, PlayStation 3, and Xbox 360 on February 26, 2013.
A MESSAGE FROM KEN LEVINE
When we announced the release date of BioShock Infinite in March, we felt pretty good about the timing.
Since then, we’ve come to realize that some specific tweaks and improvements will make Infinite into something even more extraordinary. Therefore, to give our talented team the time they need, we’ve decided to move the game’s release to February 26, 2013. We wanted to let our loyal (and very patient!) fans know this as soon as possible.
I won’t kid you: BioShock Infinite is a very big game, and we’re doing things that no one has ever done in a first-person shooter. We had a similar experience with the original BioShock, which was delayed several months as our original ship date drew near. Why? Because the Big Daddies weren’t the Big Daddies you’ve since come to know and love. Because Andrew Ryan’s golf club didn’t have exactly the right swing. Because Rapture needed one more coat of grimy Art Deco.
The same principle now applies to BioShock Infinite.
What does this mean for you? It means a bit more waiting, but more importantly, it means an even better BioShock Infinite. The great can be made greater, and we owe it to both ourselves and to you, our fans, to take this opportunity. Irrational Games is one of those rare developers lucky enough to ask the people who sign the checks: “Hey, can we have a few more of those checks?”
We are also going to hold off on showing BioShock Infinite at the big events of the summer, like E3 and Gamescom. That way, the next time you see our game, it will be essentially the product we intend to put in the box. Preparing for these events takes time away from development, time we’re going to use instead to get the best version of Infinite into your hands in February.