Astral Terra aims to bring vitality to your gaming in a dynamic world built uniquely at load, where every new playthrough places your first steps in unfamiliar territory. The fantasy survival RPG boasts an endless sandboxed world generated on-the-fly and completely customizable, destructible, and explorable. The fantastic creators at Tethys Interactive, an independent game studio based in Indianapolis, have loaned us a preview version of Astral Terra and I’ll be sharing it via Twitch.tv this Friday November 22 at 8:30 PM Eastern. Come chat and explore with me as I dive into Astral Terra for the first time, but remember the game is still pre-alpha testing and this preview is limited.
Check after the jump for the official trailer and feature details.
Astral Terra KickStarter Launch - Indie DB
Astral Terra is a Smooth Voxel Survival RPG set among the planes! Travel to the Fey Wild, Shadow Vale, the Abyss and others in this Minecraft/D&D/Day-Z Hybrid!
Astral Terra features beautiful smooth voxel worlds that are generated on the fly and are completely editable. Pick out a piece of land and build your home… then get ready to defend it because the planes of Astral Terra are inhabited by countless strange and wonderful creatures. Some are friendly – most are not. Gather resources for crafting and building, journey the planes to find lost temples and libraries full of knowledge and power (scrolls and tomes) or just explore for the sake of discovery. From character progression with abilities and powers, to the terrains and the environments, everything is procedural and editable! Shape your world and your character the way YOU want them to be! Feel free to invite friends to help, Astral Terra allows the player to host their game online as well!
When? November 22 @ 8:30 PM Eastern
Where? Twitch.tv/Maevrim
What if I'm too excited to wait till Friday? Show your support at either of these sites (and show up Friday anyways):
Vote for Astral Terra on Steam Greenlight.
Support Astral Terra on Kickstarter.
Cool, can't wait to check it out! Looks pretty similar to Everquest Next's build feature.