I love me some Adventure games - I grew up on them, and I think its a complete crime that they were allowed to "die out" as a gaming genre. And I'm proud to say that I'm not the only one that feels that way.
Enter Tim Schafer, the braniac behind such brilliant Point-and-Click adventures as Day of the Tentacle, Full Throttle and the Monkey Island games. He and his team of game development ninjas that call themselves Double Fine (maybe you've heard of them?) feel exactly the same way about adventure games as I do. The problem comes in with the fact that game development takes money (an absurd amount of it), and most of the normal ways to get funding are dead-ended once you mention that you plan on using that money towards building a game in what people consider to be an ex-genre. So instead, Tim has turned to crowd-sourced funding in the form of Kickstarter.
Setting a moderately difficult goal of raising $400,000 in 30 days, Tim stipulated that should they raise any more than that, the extra money would continue to be poured into the product of the game, as well as a documentary they are going to record about the making of the game. Well, it is a good thing that he made that stipulation, seeing as they managed to hit their goal - In just over 8 hours.
Head over to their Kickstarter page for more info, or to become a part of gaming history thats happening right before our eyes. You can also check out the Double Fine Adventure introductory video, after the jump.
And here it is...
Man, I wonder if Kickstarter would help us get to Gamescom, or heck, even PAX. Granted, it's not like we're making games yet.
Whew they are up to $919,236 already and it just keeps going up with each refresh. I think they got themselves fully funded for the adventure game, plus they said the extra money will go into additional platforms, more voice and music talent etc etc. Heck by the time the 25 days is up, they might have a good enough start on funding for Psychonauts 2 without even needing Notch to pitch in.
It's amazing and I heard sometime last year people saying that crowd sourcing was on it's way out. I wonder how their foot tastes now? Crowd sourcing allows you to directly market to your fans, they vote with their money. No marketing dillweeds at some larger corporation dictating what's getting released, it gives the gamer, readers and listeners a chance to pay for the products they want without that extra hamfist weighing them down.