Con. It’s a word that conjures images of crowded convention centers filled to the brim with costumed attendees, each trying to out-geek those around them. It’s also a word that in this day and age comes with a certain connotation: You expect certain things going to a con. You expect to be amazed, to be enlightened, and you expect to walk away with an experience that no one else could have.
Perhaps that was why the word con is not in the name of this particular gathering. Call of Duty XP was billed as an opportunity to live the Call of Duty experience, for two days to feel like you are one of the men inside the game. Perhaps as an “experience” CoD XP was successful, but as a con it failed miserably on every level.
What went wrong then? Why was it that this little event didn’t even dent the geek radar? What could they have done differently to make this “experience” more meaningful? In a word: logistics.
Anyone who’s thrown a party knows a great deal of planning is involved. If it’s a big event, chances are you are spending six months to a year getting everything ready. You have to choose a venue, hire a staff, build a guest list, book talent and vendors, and make sure that everyone is on the same page. But before you do all that, you have to decide what kind of event you want to host. Call of Duty XP looked like Activision’s attempt to throw their own BlizzCon, but do it in their own way. A fan-centric convention like BlizzCon requires a unique blend of panels, reveals, and community experiences to pull it off. Had the CoD XP folks merely copied BlizzCon and used that time-tested event as a template for their own, then things would have gone fine. But they didn’t. They decided they could do things better, better than the team that had been throwing the same event five times. They thought they could reinvent the wheel, and they thought wrong.
Let’s look at what BlizzCon does that CoD XP did not:
Lines of people crisscrossed the one hangar where play stations were set up, while the second hangar was left largely empty the entire weekend.At several points during the event we were told to stand in completely different lines for the same thing, doubling both the time it took to play the games and the frustration levels for everyone involved.And that doesn’t even scratch the surface on the management of the play stations themselves.Rather than staggering play sessions to keep the lines moving, all the sessions seemed synced up in batches which meant huge wait times before people in line saw any movement in the queue at all. At an “experience” where all you have to do is paintball, a zipline, ride a jeep and play some games, there better be plenty of chances to play the game you love.We got to play MW3 twice, Spec Ops once, and the zombie run once -- and that was with being there for two days and standing in line pretty much the entire time.
I wish I could say this is a case of “first con blues,” but that doesn’t come close. In this day and age when dozens of conventions are being held just in California alone, it’s criminal not to hire an event management staff who has experience with these things. Just bringing a handful of people on board who had handled cons before would have made a huge difference. Or they could, I dunno, talk to the folks over at Blizzard. They own them after all. Just one conversation about logistics would have turned the “experience” into a con worth remembering.
Can I get a copy of that picture? lol
Anyways, yea it could've been a bit better in terms of organization but as far as a general overview, it was never advertised as a convention otherwise it would've been called the Con of Duty. Essentially, I find it to be the prestige edition of the game(which they don't intend to have one this time around like they usally do). You get the (currently) highest edition of the game which runs for $99.99 not $79 as I thought and a couple of free swag if you browse around (I tried for some but we were in a rush lol). Which leaves that extra $50 to do some cool things assuming you're willing to wait in line for it (which most CoD fans are). I guess if you're excited for something it is indeed a different experience.
Though, I will give BlizzCon this... The live entertainment picks are better lol.
Major Nelson holding up a GameGeex card is absolutely the highlight of the convention for me. Sorry it was in front of your face, Ken!
I, for one, couldn't stand the barkers. Dude, no one wants to play Black Ops when there's unreleased MW3 going on 20 feet away. Dude, the last game of the million dollar tournament is going on and I can't hear it because you're screeching into your microphone about who cares what. Dude.
I once played in a Duke Nukem 3D tournament where the barker/MC was constantly estolling the virtues of sound awareness ... and wouldn't shut up long enough for any of us to listen for said sound cues. I wanted to strangle him.
Same here Art lol. I deem it acceptable because me and Major Nelson share that very rough bond that glows an aura of evilness..... or something like that.
And the Barkers were ok... but there were so many different MC for the various areas that it was definately hard to pay attention to one of em.