Terraria was officially released on May 16, 2011. Now I don't know how long I had been playing prior to official release nor do I want to know how long I played it after but that's when it hit he PC. If you don't know what Terraria is then picture Minecraft in 2-D, mated with Castlevania, Zelda II and some other 2-D hybrid that escapes me at the moment. The game was "stupid" hard when I first started playing it but I refused to give up. Eventually things started to click together and after watching a few other people unlock certain things the logic came together. One of those key factors was building "suitable housing" for the NPCs that show up as you unlock them.
I left Terraria behind a while ago, but it's one of our goto family games. Imagine the joy of our household when we found out it's on the Xbox 360. If you haven't given it a go yet I recommend you check it out, it's nice being able to play split screen on our TV with controllers. It also seems a bit more forgiving. Now I can't say if that's because they made it a little easier or I'm recalling my time spent on the TV version.
The guys over at Corridor Digital put together this video, for those who have played they might recognize the situation. Especially if you've got a ninja looting friend in your group.