Eidos' Montreal's Thief went gold earlier than planned and is officially ready to ship and launch on February 25th, three days ahead of schedule. All I have to say is it's finally happening! I hope Eidos' did the game great justice since the franchise is what I call the founding-father of the stealth genre.

As a gift for going gold early, Stephane Roy, the Producer of Thief gave fans a "Thief 101" trailer, which showcases all the things players need to know before getting themselves caught in the shoes of Garrett and becoming the stealth vigilante they have always wanted to be. One thing I like about this title, as the video demonstrates, is much like Deus Ex: Human Revolution, I can play the game how I want: by killing everyone in cold-blooded murder or sneaking around like a rat and never be seen. The latter tends to be more difficult which gives me that thrill I always enjoy in games and I can't wait to challenge myself.

Of course, it's one thing to be more difficult, but having the right tools for the job helps a ton. This video showcases a ton of Garrett's new toys and tools and it's apparent they're needed. Just off what I saw, the game is a very fair-sized sandbox game with a ton of buildings to sneak into. I hope they bring in community challenges and online leaderboards with all these new next-gen features since I can be pretty competitive, heh.

Anyways, I'm just going to leave you to this trailer! Thief launches February 25th, 2014 for Xbox One, Playstation 4, PS3, Xbox 360, and PC.


3 Comments for this post.
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Oh yes. Three days closer to slipping into the shadows once again. Its been a long, long time...

Like 1 Disike 0  The shadows call but time is fleeting.


Damn it I've been waiting for a new Thief game but where in the hell am I going to find the time to play it. I still want to go back and play Deus Ex after they revamped all the boss battles, I crave stealth people. STEALTH!

[Mandifesto] @ 12:46:16 PM Feb 5, 2014
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For some reason this just looks muddy to me.  It could be that the only warm colors at all seem to be saved exclusively for the poster art.  I don't think I could take that much grey for 60 hours.

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