- Finding the rationale in an Irrational closure
- February 19, 2014 @ 4:30 PM
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BioShock & awe
Ken Levine dropped one Big Daddy of a bombshell on the Internet yesterday by announcing the dispersal of his critically acclaimed development studio, Irrational Games. Formed in 1997 from the remains of Looking Glass Studios, Irrational Games is responsible for a string of hit PC games such as System Shock 2, Freedom Force, Tribes: Vengeance, SWAT 4, and most famously BioShock and BioShock Infinite. But with all of these critical hits on their pedigree, why close the studio?