- EverQuest Next Landmark: What I really want this game to become
- February 17, 2014 @ 2:00 PM
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Social Landmark
Playing the EverQuest Next Landmark alpha has really started me thinking about the possibilities of a game like this. I'm really interested to see where the social game go in my mind there's a huge opportunity here create a completely new gaming experience.
Imagine for instance that you start out the game at the Portal Hub as per usual, but your task is to find a new claim in already crowded world. As you set out in your search of your first claim (the territory you’re allowed to build on), you need to hire a guide -- someone that can point you to the best prime open spots available. Knowing that you start the game with no resources, you will pay this guide with minerals that you mine along the way. He will protect you until you get to where you need to go, will help you understand the strange social structures of the land you’re about to become a resident of, will fend off the odd monster attack.
And speaking of along the way: On your way to your claim you will inevitably cross other people’s land. Some might be friendly but others will be hostile. All will exact a price from you in order to cross their territory. Some might ask for resources, others will want you to spend time building on their land. Others might even want you to fight in a tribal skirmish they're having with a nearby clan who is hogging all the timber. Suddenly getting to your claim is going to be a challenge and will require a lot of political navigation. Because you see, these people are also bound together in larger guilds and clans, and this means that in order to build next to their land you will have ally with them. This opens up an entire room of interactive social can play entirely within a building simulation.